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Rubik's 360 Puzzle Ball

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Overall, this is not a bad workaround. The contents of the clipboard are preserved and the delay is much less noticeable if you employ the code provided in Shane's second comment. There are many puzzles which are mechanically identical to the regular cuboids listed above but have variations in the pattern and colour of design. Some of these are custom made in very small numbers, sometimes for promotional events. The ones listed in the table below are included because the pattern in some way affects the difficulty of the solution or is notable in some other way. If using the previous example, replace the first line with: set savedClipboard to my fetchStorableClipboard() A combination puzzle, also known as a sequential move puzzle, is a puzzle which consists of a set of pieces which can be manipulated into different combinations by a group of operations. Many such puzzles are mechanical puzzles of polyhedral shape, consisting of multiple layers of pieces along each axis which can rotate independently of each other. Collectively known as twisty puzzles, the archetype of this kind of puzzle is the Rubik's Cube. Each rotating side is usually marked with different colours, intended to be scrambled, then 'solved' by a sequence of moves that sort the facets by colour. As a generalisation, combination puzzles also include mathematically defined examples that have not been, or are impossible to, physically construct.

Twisty puzzle simulator - GitHub Pages

Identical to the Rubik's Cube in mechanical function, it adds another layer of difficulty in that the numbers must all have the same orientation and there are no colours to follow. The name reflects its superficial resemblance to the two-dimensional Sudoku number puzzle. This is ugly and has some downsides: there are delays necessitated by the GUI scripting, and certain types of clipboard data are not preserved. Although a mechanical realization of the puzzle is usual, it is not actually necessary. It is only necessary that the rules for the operations are defined. The puzzle can be realized entirely in virtual space or as a set of mathematical statements. In fact, there are some puzzles that can only be realized in virtual space. An example is the 4-dimensional 3×3×3×3 tesseract puzzle, simulated by the MagicCube4D software. However, Shane Stanley left a comment on the blog post with a method to retain the original formatting of the clipboard contents. There have been many different shapes of Rubik type puzzles constructed. As well as cubes, all of the regular polyhedra and many of the semi-regular and stellated polyhedra have been made.

Dodecahedra

Mechanically identical to the standard 3×3×3 cube. The pattern, which is often a promotional logo or pictures of performers, will usually have the effect of making the orientation of the centre pieces 'count' in the solution. The solution is therefore the same as the 'Magic Square' cube above.

Simple Ways to Solve a Gear Ball (with Pictures) - wikiHow

Experimental cube made by 3-D printing of plastic invented by Oskar van Deventer. Corners are much larger in proportion, and edge pieces match that larger dimension; they are narrow, and do not resemble cubes. The rest of the cubelets are 15x15 arrays on each side of the whole cube; as planned, they would be only 4mm on a side. The original mechanism is a 3x3x3 core, with thin "vanes" for the center edges; the rest of the cubelets fill in the gaps. The core has a sphere at its center. As of 2023 it is being mass produced by the Chinese companies YuXin and Shengshou. [10] First rotational puzzle created that has just one colour, [9] requiring the solver to restore the puzzle to its original cube form without colour aids. A variation on the original Rubik's Cube where it can be turned in such a manner as to distort the cubical shape of the puzzle. The Square One consists of three layers. The upper and lower layers contain kite and triangular pieces. The middle layer contains two trapezoid pieces, which together may form an irregular hexagon or a square. Square One is an example of another very large class of puzzle— cuboid puzzles which have cubies that are not themselves all cuboid. Mechanically identical to the 3×3×3 cube. It does, however, have an interesting difference in its solution. The vertical corner columns are different colours to the faces and do not match the colours of the vertical face columns. The corner columns can therefore be placed in any corner. On the face of it, this makes the solution easier, however odd combinations of corner columns cannot be achieved by legal moves. The solver may unwittingly attempt an odd combination solution, but will not be aware of this until the last few pieces.Mechanically identical to the standard 3×3×3 cube. However, the numbers on the centre pieces force the solver to become aware that each one can be in one of four orientations, thus hugely increasing the total number of combinations. The number of combinations of centre face orientations is 4 6. However, odd combinations (overall odd number of rotations) of the centre faces cannot be achieved with legal operations. The increase is therefore x2 11 over the original making the total approximately 10 24 combinations. This adds to the difficulty of the puzzle but not astronomically; only one or two additional algorithms are required to affect a solution. Note that the puzzle can be treated as a number magic square puzzle on each of the six faces with the magic constant being 15 in this case. Mechanically identical to the 3×3×3 cube although the example pictured is easier to solve due to the restricted colour scheme. This puzzle is a rhombicuboctahedron but not a uniform one as the edge pieces are oblong rather than square. There is in existence a similar puzzle actually called Rhombicuboctahedron which is uniform. I tested the solution against a Service created in Automator.app that receives the selected text as the input. The Service and the pure AppleScript solution pretty much took equal amounts of time to complete (i.e, about one second). Similar to the Gear Cube but on one axis there are no gears allowing for 3x3x3 turns on the top and bottom layer. Significantly harder than a Gear cube. These puzzles are made by bonding additional cubies to an existing puzzle. They therefore do not add to the complexity of the puzzle configuration, they just make it look more complex. Solution strategies remain the same, though a scrambled puzzle can have a strange appearance.

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