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Games Workshop - Warhammer 40,000 - Leagues of Votann: Einhyr Hearthguard

£19.025£38.05Clearance
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About this deal

An Einhyr Hearthguard hesyr of the Trans-Hyperian Alliance armed with a Concussion Hammer, EtaCarn Plasma Gun and a Weavefield Crest. Theyns who truly excel at war may be selected to become members of the elite Einhyr formations, or else to ascend to the rank of " kâhl. Whether forming a bodyguard for their Oathband's commanding heroes, striking deep into the heart of enemy territory, or serving as a potent voidship boarding party, the Einhyr are unstoppable on the attack and immovable in defence. So if, when determining how many attacks are made with that weapon, the dice rolled results in less than 3 attacks being made, make 3 attacks instead. Models can move over enemy models when Falling Back, but you must take Desperate Escape tests for them before they do so (excluding models that are TITANIC or can FLY).

The warriors of the Leagues of Votann pride themselves on their martial skill and proficiency in combat, and when the Ancestors are watching their actions they can quickly overwhelm and pick apart their foes. To do so, roll 2D6: if the result is greater than or equal to the best Leadership characteristic in that unit, the test is passed; otherwise, the test is failed and, until the start of your next Command phase, that unit is Battle-shocked.The kit includes 19 interchangeable heads 12 unique bare heads, five helmets, and two helmets with open visors.

Most commonly, however, the kâhls stand apart as war leaders and generals, while the warriors of the Einhyr fulfil tactical roles as elite strike troops, bodyguards, voidship boarding parties and the like. By default, this will be an armour saving throw using their model’s Save (Sv) characteristic, but some models have invulnerable saves that can be used instead (see below).

To make an armour saving throw, roll one D6, then modify the result by the Armour Penetration (AP) characteristic of the attack. This cunningly wrought armour crest contains helical circuit-threads believed to have been traded from a mysterious alien race, long since lost to the darkness between the stars. If you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Otherwise, the charge is successful and the models in the charging unit make a Charge move – move each model a distance in inches up to the result of the Charge roll. Selected from the most accomplished Hearthkyn and Theyns in a Hold, the Einhyr Hearthguard have many roles – from bodyguards to first-striking.

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